It turns out I’m not alone in thinking this style just doesn’t work because the developers created a whole new playstyle for this release: a “classic” mode that harkens back to the original two games. I feel I would push the dodge button in enough time to actually dodge, only for the screen to show me getting hit. I think my biggest gripe with this style of combat was the lack of tight controls. It’s akin to another popular style of game, Dark Souls. The game wants you to dodge attacks and then counter them, punish enemy AI for doing something stupid. It wants to be a thinking man's hack-and-slash. Previous titles came off as a hack and slash game, but Darksiders III wants more than that. I found the twists and turns made throughout that game were one of the few things that kept me continuing my playthrough.ĭarksiders III plays out as a handful of genres. I enjoyed the uniqueness of each one and got a little excited to see what the next one looked like when I encountered them. As I said, Fury starts out with the task of taking out the seven deadly sins: Pride, Gluttony, Lust, Sloth, Avarice, Wrath, and Envy. I love a sequel-or sidequel if you’ll allow the pun-that doesn’t require me to know exactly what took place in a prior game, especially one that originally came out in 2010.Īs the story plays out, you see that not is all it appears to be. The same is the case here, this time with Fury, this time being tasked with taking down the Seven Deadly Sins. In the first two games, players take control of War and Death, both of their stories playing out parallel to each other. In fact I felt like the game did everything it could to prevent me from enjoying it.Īs with the first two games in the series, you play as one of the four horsemen (or in this one a horsewoman) of the apocalypse. With Darksiders III I was able to beat the game, but at no point did I really want to. We aim to beat the game whenever we are able to. But I feel that I put in enough time and gotten pretty far into the game to be able to judge almost all of its content. I tried, but I was not successful in defeating the seasonal boss before my review came out. An example of that was my review of Tribes of Midgard. Some games just don’t quite work that way. At least here, at Gaming Nexus we aim to beat the game we’re reviewing, within reason. I want to give you, the reader, a little bit of behind the scenes when it comes to reviews.
0 Comments
Leave a Reply. |